Euler's Method

Design and code a main program that prompts for and accepts a floating-point number and an error margin and calculates the approximate square root of the number using Euclid's method.  Do not use the sqrt function from the math library.

Euclid's method keeps guessing the square root of a number, say x, using the formula

 quotient = x / estimate

where estimate is the most recent estimate of the square root of x.  The method improves each estimate by taking the average of the estimate and the quotient as defined above.  The improvement process terminates once the difference between the estimate and the quotient is within a prescribed error margin, say epsilon:

 | quotient - estimate | <= epsilon

Euclid's method starts with an initial estimate of

 estimate = x / 2

If the number input by the user is positive or zero, your program displays successive estimates in tabular form, something like:

 Find the Square Root of : 34567.0
 Acceptable Error : 0.000000001

 Iteration            Estimate
         1  17283.500000000000
         2   8642.750000000000
         3   4323.374768592173
         4   2165.685071502284
         5   1090.823151320520
         6    561.256032187495
         7    311.422339911770
         8    211.209757516741
         9    187.435851925555
        10    185.928139870331
        11    185.922026767594
        12    185.922026667095
 The approximate square root after 12 iterations is 185.922027

If the number input is negative, your program does not calculate a square root and simply displays a message to that effect. 

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