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DPS937 Course Outline

Course Code: DPS937
Course Name: Game Development Fundamentals
Offered Date: Fall - 2017 | Other versions
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Course Description:
High level game engines have become popular in recent years, as they allow developers to focus on designing a game and leaving much of the low level computing to the game engine. This subject will teach students the principles of game design, and give them the opportunity to create a game using an existing game engine. They will learn how to create and modify environmental effects, camera perspectives, AI behaviors and game types. Students will also learn about game design elements that make a game effective.
Credit Status: 1 credit (3 units)
Professional Option for BSD - Bachelor of Technology (Software Development)
Prerequisite: BTP305
Mode of Instruction: Modes: In-class exercises, hands-on activity
Hours per week: 4
Room configuration: Computer lab
Typical scheduling pattern: Fall term
Learning Outcomes:
  • Design, create and modify various game types 
  • Create game levels using a game engine 
  • Create effective environmental effects 
  • Create custom game logic and behavior 
  • Analyze and critique game and level design
Topic Outline:
Introduction to game engine tools - 15%
  • fundamentals of tools available for level creation within the game engine
Level Design - 10%
  • Lighting
  • Static Meshes
  • Collision
  • Other types of geometry within the engine
  • Terrain
Actors - 25%
  • spawn points
  • pickups
  • flags
  • player characters
  • weapons
  • bots
  • camera
Scripting - 30%
  • Custom level scripting
Game Types - 10%
AI (Artificial Intelligence) - 10%
Prescribed Text(s):
None
Reference Material:
None
Supply:
Please get the developer content from the Unreal Engine developers site:
https://www.unrealengine.com/
Promotion Policy:
To pass the course, the student must:
  • pass the final exam
  • satisfactorily complete the project

Grading Policy
A+ 90%  to  100%
A 80%  to  89%
B+ 75%  to  79%
B 70%  to  74%
C+ 65%  to  69%
C 60%  to  64%
D+ 55%  to  59%
D 50%  to  54%
F 0%    to  49% (Not a Pass)
OR
EXC Excellent
SAT Satisfactory
UNSAT Unsatisfactory

For further information, see a copy of the Academic Policy, available online (http://www.senecacollege.ca/academic-policy) or at Seneca's Registrar's Offices.


Evaluation:
Assignments - Labs 20%
Assignment - Project 40%
Midterm Test 20%
Final Exam 20%
Approved By:
Mary-Lynn Manton
Cheating and Plagiarism:
Each student should be aware of the College's policy regarding Cheating and Plagiarism. Seneca's Academic Policy will be strictly enforced.

To support academic honesty at Seneca College, all work submitted by students may be reviewed for authenticity and originality, utilizing software tools and third party services. Please visit the Academic Honesty site on http://library.senecacollege.ca for further information regarding cheating and plagiarism policies and procedures.
Discrimination and Harassment:
All students and employees have the right to study and work in an environment that is free from discrimination and/or harassment. Language or activities that defeat this objective violate the College Policy on Discrimination/Harassment and shall not be tolerated. Information and assistance are available from the Student Conduct Office at student.conduct@senecacollege.ca.
Accomodation for Students with Disabilities
The College will provide reasonable accommodation to students with disabilities in order to promote academic success. If you require accommodation, contact the Counselling and Disabilities Services Office at ext. 22900 to initiate the process for documenting, assessing and implementing your individual accommodation needs.