|Course Name:||Game Content Creation|
|Offered Date:||Fall - 2017 | Other versions|
In game development, 3D modelling tools are used to generate graphical content such as models and animations. This course will explore how content is created both interactively and through coding. Students will learn to create and alter 3D content using both means.
|Credit Status:||1 credit (3 units)
Required for BSD - Bachelor of Technology (Software Development)
|Mode of Instruction:||Modes: In-class lecture, in-class exercises, and hands-on activity
Hours per week: 4
Room configurations: Computer lab
Typical scheduling pattern: Winter term
* Create models interactively using a 3D content creation tool
* Create 2d textures and materials for models.
* Implement algorithms that create 3D models
* Write scripts to extend 3D content cration tools
Interactive 3D Modeling
* Basics of a 3D content creation
* Optimizations for game modeling
Textures and materials
* How to create textures and materials
* Model creation through the use of scripts
* Topics in Procedural Modeling
* Introduction to L-Systems (lindenmayer systems)
* Plugin creation
Online reference material:
gimp.org for GIMP
python.org for Python
scriptspot.com for MAXScript
blender.org for Blender
For further information, see a copy of the Academic Policy, available online (http://www.senecacollege.ca/academic-policy) or at Seneca's Registrar's Offices.
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