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DPS932 Course Outline

Course Code: DPS932
Course Name: Game Engine Techniques
Offered Date: Fall - 2017 | Other versions
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Course Description:
This course expands on basic graphics engine design to include shader programs and lighting techniques. This course also introduces engine design techniques for retrieving user input and interacting with audio hardware to produce 3D sound effects.
Credit Status: 1 credit (3 units)
Professional Option for BSD - Bachelor of Technology (Software Development)
Prerequisite: DPS931
Mode of Instruction: Modes: In-class lecture, in-class exercises, and hands-on activity
Hours per week: 4
Room configurations: Computer lab
Typical scheduling pattern: Winter term
Learning Outcomes:

Produce various lighting, shadow, and graphical effects in a game engine using HLSL and GLSL vertex, fragment and geometry shader programs

Implement specular and reflectance algorithms using shader technology

Produce three-dimensional audio effects for a game engine using the following APIs:

  • Direct Sound (DirectX 11)
  • OpenAL 1.1

Process user input to a game engine using the following APIs:

  • Raw Input
  • Xinput
Topic Outline:

  • Graphics pipeline and rendering – 5%
  • Shader Programs (GLSL & HLSL) – 25%
    • Shader Concepts
    • Vertex Shaders
    • Fragment Shaders
    • Geometry Shaders
  • Lighting Techniques – 10%
    • Specular lighting algorithms (Phong, Blinn-Phong)
    • Advanced reflectance algorithms (Cook-Torrance, Oren-Nayar, Ward, and Ashikhmin-Shirly)
  • Render Targets and Post-Processing – 10%
  • Texture Shadows – 15%
  • 3D Audio – 20%
    • Direct Sound (DirectX 11)
    • OpenAL 1.1
  • User Input  – 15%
    • Raw Input
    • XInput
Prescribed Text(s):
None
Reference Material:
Required:
  • DirectX 11, OpenAL 1.1, and OpenGL 4.3 documentation
  • Course notes available on the course web site


Recommended:
  • Recent version of Microsoft Visual Studio 
  • Ownership of a fast computer with a 3D accelerator video card

Supply:
Promotion Policy:
  • Achieve a passing grade on the final exam
  • Satisfactorily complete all assignments
  • Achieve a passing grade on the weighted average of the tests and final exam
  • Achieve a passing grade on the overall course


Grading Policy
A+ 90%  to  100%
A 80%  to  89%
B+ 75%  to  79%
B 70%  to  74%
C+ 65%  to  69%
C 60%  to  64%
D+ 55%  to  59%
D 50%  to  54%
F 0%    to  49% (Not a Pass)
OR
EXC Excellent
SAT Satisfactory
UNSAT Unsatisfactory

For further information, see a copy of the Academic Policy, available online (http://www.senecacollege.ca/academic-policy) or at Seneca's Registrar's Offices.


Evaluation:

  • Workshops (10) – 20%
  • Assignment (1) – 30%
  • Mid-Term Test – 20%
  • Final Exam – 30%
Approved By:
Mary-Lynn Manton
Cheating and Plagiarism:
Each student should be aware of the College's policy regarding Cheating and Plagiarism. Seneca's Academic Policy will be strictly enforced.

To support academic honesty at Seneca College, all work submitted by students may be reviewed for authenticity and originality, utilizing software tools and third party services. Please visit the Academic Honesty site on http://library.senecacollege.ca for further information regarding cheating and plagiarism policies and procedures.
Discrimination and Harassment:
All students and employees have the right to study and work in an environment that is free from discrimination and/or harassment. Language or activities that defeat this objective violate the College Policy on Discrimination/Harassment and shall not be tolerated. Information and assistance are available from the Student Conduct Office at student.conduct@senecacollege.ca.
Accomodation for Students with Disabilities
The College will provide reasonable accommodation to students with disabilities in order to promote academic success. If you require accommodation, contact the Counselling and Disabilities Services Office at ext. 22900 to initiate the process for documenting, assessing and implementing your individual accommodation needs.