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DPS931 Course Outline

Course Code: DPS931
Course Name: Game Engine Foundations
Offered Date: Fall - 2017 | Other versions
Print Outline
Course Description:
Graphics accelerators provide developers with powerful tools for displaying visual information. This course teaches students the mathematical and structural concepts required to develop 3D gaming and simulation engines and how to implement these concepts using the DirectX and OpenGL low-level APIs.
Credit Status: 1 credit (3 units)
Professional Option for BSD - Bachelor of Technology (Software Development)
Prerequisite: BTP305
Mode of Instruction: Modes: In-class lecture, in-class exercises, and hands-on activity
Hours per week: 4
Room configurations: Classroom, and computer lab
Typical scheduling pattern: Fall term
Learning Outcomes:
  • Design and write C++ programs that implement the following APIs:
    • DirectX 11 (Graphics)
    • OpenGL 4.3
    • Microsoft Windows (Windowing system)
  • Design and maintain low level 3D video game and simulation engines
  • Apply vector and matrix mathematics to achieve desired transformations in three-dimensional space
  • Explain principles of Framework and API Design in regard to game and simulation engines
  • Describe COM object technology and identify critical features for its proper implementation
Topic Outline:
  • Game Engine Philosophy – 5%
  • Introduction to APIs – 5%
  • Mathematics – 25%
    • Scalar Math and Trigonometry
    • Vectors and Coordinates
    • Matrices and Transformations
    • 3D Math techniques
    • 3D World Representation
  • C++ Techniques – 5%
  • API Design and COM objects - 5%
  • Scene Management – 10%
    • Separation of Scene and Resources
    • Scene Object Purpose
  • Light Management – 5%
  • Windows Programming – 5%
  • DirectX 11 and OpenGL 4.3 – 30%
    • Device Management
    • Back Buffers and Stencil Buffers
    • Buffers
    • Render and Blend States
    • Textures and Samplers
  • Materials Structures –  5%
Prescribed Text(s):
None
Reference Material:
The following online reference material must be used:
  • DirectX 11 API documentation
  • OpenGL 4.3 documentation
  • Course notes, available on the course web site
Supply:
None
Promotion Policy:
  • Pass the final exam
  • Satisfactorily complete all assignments
  • Achieve a passing grade for the weighted average of the test and final exam
  • Achieve a passing grade on the overall course

Grading Policy
A+ 90%  to  100%
A 80%  to  89%
B+ 75%  to  79%
B 70%  to  74%
C+ 65%  to  69%
C 60%  to  64%
D+ 55%  to  59%
D 50%  to  54%
F 0%    to  49% (Not a Pass)
OR
EXC Excellent
SAT Satisfactory
UNSAT Unsatisfactory

For further information, see a copy of the Academic Policy, available online (http://www.senecacollege.ca/academic-policy) or at Seneca's Registrar's Offices.


Evaluation:

Workshops (10) 20%
Assignment (1) 30%
Mid-Term Test 20%
Final Exam 30%
Approved By:
Mary-Lynn Manton
Cheating and Plagiarism:
Each student should be aware of the College's policy regarding Cheating and Plagiarism. Seneca's Academic Policy will be strictly enforced.

To support academic honesty at Seneca College, all work submitted by students may be reviewed for authenticity and originality, utilizing software tools and third party services. Please visit the Academic Honesty site on http://library.senecacollege.ca for further information regarding cheating and plagiarism policies and procedures.
Discrimination and Harassment:
All students and employees have the right to study and work in an environment that is free from discrimination and/or harassment. Language or activities that defeat this objective violate the College Policy on Discrimination/Harassment and shall not be tolerated. Information and assistance are available from the Student Conduct Office at student.conduct@senecacollege.ca.
Accomodation for Students with Disabilities
The College will provide reasonable accommodation to students with disabilities in order to promote academic success. If you require accommodation, contact the Counselling and Disabilities Services Office at ext. 22900 to initiate the process for documenting, assessing and implementing your individual accommodation needs.