BTH740 Course Outline

Course Code: BTH740
Course Name: Human Factors in Computing
Offered Date: Fall - 2018 | Other versions
Print Outline
Course Description:
Building on principles learned in BTH540 (Design for User Interfaces) and two previous Communications/Presentations courses, this course focuses on psychological and physiological factors in human-computer interaction (HCI). In this course, students will work on a complete HCI project to gain a deeper understanding of the influence of human factors on the use of computers and on the development of user interface design. The course will also examine broad issues related to interaction paradigms, traditional and new user interfaces, ergonomics, accessibility and internationalization, and social and emotional interactions.
Credit Status: 1 credit (3 units)
Required for BSD - Bachelor of Technology (Software Development)
Prerequisite: BTH540 and BTB520
Mode of Instruction: Modes: In-class lecture, activity-based learning, self-study, and group work
Hours per week: 4
Room configurations: Classroom, Active Learning Classroom
Typical scheduling pattern: Fall term
Learning Outcomes:
  • Identify human factors related to the design of human-computer interfaces.
  • Explain the interaction paradigms used to create human-computer interfaces.
  • Apply Human-Computer Interaction design and evaluation methodologies to create usable user interfaces.
  • Conduct user research to identify requirements and inform user interface design.
  • Create user interface mock-ups from user analyses and requirements.
  • Assess a user interface based on usability and user experience metrics.
  • Summarize current design trends relevant to the field of human factors and ergonomics.
  • Develop all phases of the user interface design process in response to the needs of a design project.
Employability Skills:
Communicate clearly, concisely and correctly in the written, spoken and visual form that fulfils the purpose and meets the needs of the audience.|Locate, select, organize, and document information using appropriate technology and information systems.|Analyze, evaluate, and apply relevant information from a variety of sources.|Manage the use of time and other resources to complete projects.|
Topic Outline:
  • Human Factors
    • Senses
    • Responders
    • Brain
    • Language
    • Human performance
    • Information processing
    • Mental models
    • Gulf of execution / evaluation
    • Distributed cognition
  • Interaction paradigms
    • Conceptual models
    • Metaphors and analogies
    • Interaction models
    • Interaction types
    • Fitts’ Law
  • Data gathering techniques
    • Observations / Interviews / Questionnaires
    • Field studies / Ethnography
    • Data analysis and reporting
  • Requirements analysis
    • User analysis
    • Requirements gathering
    • Types of requirements
    • Scenarios
    • Use cases
    • Task analysis
  • Interfaces
    • Traditional and new user interfaces
    • 3D user interfaces
    • Natural user interfaces
    • Mobile and wearable user interfaces
    • Virtual reality user interfaces
  • Usability engineering
    • The usability engineering process
    • Usability and user experience metrics
    • Usability testing
    • Analytics and predictive models
  • Ergonomics
    • Arrangement of controls
    • Posture
    • Health issues
  • Accessibility and Internationalization
    • Accessibility guidelines
    • Cultural differences
    • Localization
  • Social and Emotional interactions
    • Telepresence
    • Co-presence
    • Expressive user interfaces
    • Persuasive technologies
    • Anthropomorphism
Prescribed Text(s):
Interaction Design: Beyond Human-Computer Interaction, 4th Edition, 2015
by Jenny Preece, Helen Sharp, Yvonne Rogers
ISBN 978-1-119-02075-2
Published by Wiley
Reference Material:
About Face: The Essentials of Interaction Design, 4th Edition
by Alan Cooper, Robert Reimann, David Cronin, and Christopher Noessel
ISBN 978-1-118-76657-6
Published by Wiley
Each group must produce a professional conference poster showcasing project work. The cost of such poster is between $50 to $75. Therefore, individual cost per student is between $10 to $20.
Promotion Policy:
  • Satisfactorily complete all assignments
  • Pass the weighted average of all assessments
  • Pass the final exam
  • Pass the weighted average of the exam and all other assessments

Grading Policy
A+ 90%  to  100%
A 80%  to  89%
B+ 75%  to  79%
B 70%  to  74%
C+ 65%  to  69%
C 60%  to  64%
D+ 55%  to  59%
D 50%  to  54%
F 0%    to  49% (Not a Pass)
EXC Excellent
SAT Satisfactory
UNSAT Unsatisfactory

For further information, see a copy of the Academic Policy, available online (http://www.senecacollege.ca/academic-policy) or at Seneca's Registrar's Offices.

Project 30%
Poster Session/Presentation 10%
In-Class Seminar 10%
Mid-Term Test 20%
Final Exam 30%

Approved By:
Mary-Lynn Manton
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Program Information